#pragma once
#include "BaseState.h"

/*enum OptionMenuSelections
{
   OPTION_RETURN = 0,
   OPTION_MAX_SELECT
};*/

class OptionState :
   public BaseState
{
   //OptionMenuSelections m_eCurMenuSelect;
   bool m_bUpdateScreen;

   // Stores what state brought us to this page in order to return to the proper page
   StateList m_ePreviousState;
public:
   OptionState(void);
   ~OptionState(void);
   virtual void OnEnter();
   virtual void Update(float fTime);
   virtual void Render();
   virtual void GetInput();
   void SetPreviousState(StateList eLastState){m_ePreviousState = eLastState;}
   StateList GetPreviousState(){return m_ePreviousState;}
};
